#ifndef _CPISTOL_H_
#define _CPISTOL_H_

#include "CBase.h"

class CPistol : public CBase
{
private:
	int m_nImageID;
	int m_nReloadSoundID;
	int m_nFireSoundID;
public:
	CPistol(void);
	~CPistol(void);

	void Update(float fElapsedTime);
	void Render(void);
};

#endif